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File: The Bash Bowl! v1.1
Filename: bashbowl.zip
Author: David Neville
Downloads: 617
Description: The Bash Bowl! v1.1
Size: 438KB
Date: 10/04/2002

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Additional Info:
This map is designed for use with TeamFortress v2.X

Title : The Bash Bowl! v1.1
Filename : bashbowl.bsp
Author : David Neville
Email address : [email protected]
Description : 4 unique large rooms, each serving as base, sit on the edge of a large central
area. From this area, all 4 bases are accessible, as well as a small hole leading to the field level, which has a large blue teleporter back to the top of the central area a group of pillars on the way to the ball.

Please, tell me of any bugs. Bugs suck. If you, for some reason, decide this is worthy
of play on a server, tell me also. I'd love to do something other than 1 on 1 with this
silly thing :P

Play Info

Single Player : Yes, only for looking around and testing level
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yeah, a few crap textures, and I make use of the spazball ball mdl
New Music : No
Demos Replaced : None

Editor(s) used : Qoole v2.5
Known Bugs : All know bugs have been fixed in version 1.1.
Build Time : 3 Hours
QBSP: A little under a minute.
LIGHT: About 2 minutes.
VIS: abt. 1.2 hours
Build Machine : Celeron 300A/128MB RAM

Gameplay : Your mission is to get the ball and return it to the capture point in your base, which is recognizable as a 4x4x1 array of small square lights on the floor somewhere in your base. I suggest you familiarize yourself with the various capture points before playing the map competively. This is a four team ball game, in the spirit of spazball and foozball. These are both excellent maps, and spaz4 is far beyond anything I could ever do. This is my humble offering to this genre of "ball" maps.

Copyright : This map is my own work, and I do not wish for any changes or modifications to be done at this time. If I want to, I will give the map source to certain individuals if they request it, but other than that no changes should be done. This includes converting from a bsp to a map file or otherwise decompiling, distributing as ones own work, or something else like that. Have fun, frag your friends, I'm out.