Team Fortress File Factory
News  Essentials  Utilities  Customizations  Maps  FAQ  Search  Contact    TF  [ TFC ]
FILE  INFO
TFC > Maps > Individual/Unsorted Maps
File: Fadeout
Filename: fadeout.zip
Author: [WTF?]Chemical Burn
Downloads: 964
Description: Enter the enemy Base and make your way to the laser control located just inside their main entrance. Disable their security and grab their flag from their flag room. Take the enemy flag to your capture point located on your battlements.
Size: 2.1MB
Date: 06/23/2004

Click to Download
Additional Info:


================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Fadeout
REVISION : Final
FILENAME : fadeout.bsp
AUTHOR : Dave Vanderburg ([WTF?]Chemical Burn)
DATE RELEASED : January 14, 2004
GAME : Half-Life | Team Fortress Classic
EMAIL ADDRESS : chemicalburn@planetfortress.com
HOMEPAGE URL : www.planetfortress.com/chemaps/
IRC CHANNEL : #chemaps on irc.gamesnet.net

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------

Objective: Enter the enemy Base and make
your way to the laser control located
just inside their main entrance. Disable
their security and grab their flag from
their flag room. Take the enemy flag to
your capture point located on your battlements.

Scoring: 10 points per Capture.

Other Notes: Flag carriers drop the Flag when
they die. Lasers reactivate 30 seconds after
being deactivated . Dropped flags return to
their Base after 60 seconds. HWs are stripped
of grenades if they spawn on the upper level,
should they drop down to the lower level their
grenades are returned.


--------------------------------------------------------------------------------
* GAMEPLAY INFORMATION *
--------------------------------------------------------------------------------

SINGLE PLAYER : N/A
CO-OPERATIVE : N/A
DEATHMATCH : N/A
TEAM FORTRESS CLASSIC : 2 Teams
SUGGESTED PLAYER LOAD : 10-18

NEW TEXTURES : Yes
NEW SOUNDS : No
NEW MODELS : No
NEW ENVIRONMENT MAP : Yes

--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : None
PREFABS USED : None
EDITOR(S) USED : Valve Hammer Editor
OTHER UTILITIES USED : none

COMPILE MACHINE : AMD Athlon 1900MHz, 512MB DDR RAM
COMPILE TIME : CSG - [ 33s ]
BSP - [ 15s ]
VIS - [ 1m 38s ]
RAD - [ 16m 3s ]
---------------------
Total 18m 29s

COMPILED USING : Zoner's Half-Life Tools version 2.5.3


--------------------------------------------------------------------------------
* PRIOR LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------

Team Fortress Classic
---------------------

villa : Villa
nexus2 : Nexus Two: Strange Threats in a New World
nexus2_r : Nexus Two: Strange Threats in a New World (Revised)
nexus3 : Nexus Three: Night Violet
flaghunt : Flaghunt: Rock The Casbah
chempit : Chemical Burn's Pit
chemfort : Chemical Burn's Fortresses
chemfort_l : Chemical Burn's Fortresses (League Version)
dragonfire : Dragonfire
frostbite : Frostbite
pantswar : Pantswar: Grand Theft Pants!

--------------------------------------------------------------------------------
* INSTALLATION *
--------------------------------------------------------------------------------

WINZIP USERS : Ensure "Use Folder Names" option is checked upon installation
then exract all contents of the zip file into your
\team fortress classic\ directory.

NON-UPZIP USERS : fadeout.bsp - \tfc\maps\
fadeout.txt - \tfc\maps\
readme-fadeout.txt - \tfc\maps\readmes\
*.bmp - \tfc\gfx\env\
*.tga - \tfc\gfx\env\

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

Clan [RzP] : Alpha and Beta Testing
A Boojum Snark : Texture Creation, Alpha Testing
Mighty Pete : Environment map creation

--------------------------------------------------------------------------------
* KNOWN ISSUES *
--------------------------------------------------------------------------------

There is some odd lighting in the red flag room above the two slit windows.

If an HW Guy re-enters a "spawn chamber" in the upper respawn they will lose any
grenades they have.

================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.




TFFF
Powered by TFFF PHP v1.2 [06.28.05] - Copyright © 1999-2005 Erik Anderson