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File: Aquatic Fortress v1.0
Filename: aquafort1.zip
Author: [VF-X]Excalibur
Downloads: 625
Description: Aquatic Fortress v1.0
Size: 533KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.5+ quakeC mod ****

Release Date: September 22, 1997
================================================================
Title : Aquatic Fortress v1.0
Filename : AquaFort1.zip
Author(s) : [VF-X]Excalibur

Original Map Design : [VF-X]Excalibur
How to Contact me : [email protected]
#Macross (Undernet)

Description(Read Below) : Team Fortress 2 team map


================================================================

* Play Information *

This map does not work properly without the TeamFortress v2.5 or
higher QuakeC patch, which can be downloaded from
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

TeamFortress : Yes, max is 32 but 16 is enough
Single Player : Yes, just to look around
Cooperative : No
Deathmatch (2-16) : No
Difficulty Settings : No
New Sounds : Yes, Sounds from CTF 4.0 (Capture and Take sounds)
New Models : No
New Textures : Yes, borrowed from various sources (colony1, rock1, introseq)
New Music : No
Demos Replaced : None
AutoTeam : No
Hook : No

* Construction *

Base : New from scratch

Editor(s) used : WorldCraft v1.1 v1.5
QuArK v3.9
QBSP
Light
rVIS v1.0
EntEd v2.0

Known Bugs : Haven't had a chance to test this map on a QW or any other
server so I'm not sure. From what I can see so far, it's
bugless.

Build Time : About 2.5 weeks
QBSP : >5 minutes
light -extra : 385 secs
rVIS : 57 secs

* Other Info *
Description: Ok it's not the most spectacular map out, but it's my first complete map, so
don't go critizing me be about it. I would like suggestions on what should
be worked on, suggestions, and comments (good or bad).

Basically the 2 bases are identical except for a few textures to seperate
the two bases. Each team has a computer room. In that room, there is
a key and a goal. The key is in to top right corner of the room, and the
goal is the panel on the right wall. You'll have to swim a little to get
to each base, but their is plenty of Scuba Gear and 4 biosuits in each
base. 9 supply bags in also present. There's nothing new in this level,
because like I said, it's my first map and I'm using it to tutor myself
on map making. 10 frags for each capture and that's about it. Hope you
enjoy it.



How to use this map:

Unpack aquafort1.bsp to your quake\fortress\maps directory. If you want to run
it on a LAN server or just take a look around, load quake with -game fortress
and type MAP aquafort1 in the console to load it.

If you want to play on a QW server running this map, copy the aquafort1
file into your quake\fortress\maps directory.

* COPYRIGHT NOTICES and PERMISSIONS *


Link this file to any ftp or web site if you like. The textures and sounds
are from the Makers of Colony, The Rock, the Team Fortress Staff, and the
maker CTF. Talk to them for whatever reason.

You may NOT put this level on any commercial CD or diskette set without my
EXPRESS WRITTEN PERMISSION. If I find out you've done it, I'll come hunt you
down and do very evil things to parts of your body you may have up until then
thought safe from harm.