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File: ss_nyx_l2
Filename: ss_nyx_l2.zip
Author: SuperSumo
Downloads: 1298
Description: A Capture The Flag/Defend The Flag map. 10 team points are given if the offense captures the flag, and 5 team points are given if the defense holds the flag for 5 minutes untouched. In case you were wondering, nyx is the greek goddess of night.
Size: 1.4MB
Date: 12/08/2002

Click to Download
Additional Info:
/---------------------\
| General Information |
\---------------------/

Title : ss_nyx_l2
Filename : ss_nyx_l2.bsp
Author : Daniel "SuperSumo" Gleason
Author Email : [email protected]
Home page : http://supersumo.hopto.org
Description : A Capture The Flag/Defend The Flag map. I made it
for 9v9, but you can play it however you like. 10
team points are given if the offense captures the
flag, and 5 team points are given if the defense
holds the flag for 5 minutes untouched. In case you
were wondering, nyx is the greek goddess of night.

/--------------------\
| Credits and Thanks |
\--------------------/

Clan AGT, for letting me play with them for 2 years now. I got input
and support from most of the members on this map, and it helped me to
finish it.

WildBillGates, for playing with me since I started. It's been a blast
playing with you for over 3 years.

Danger, for helping me when I was a wee mapping n00b. He showed me
how to do a lot of stuff, and he must have been annoyed at all the
questions. :)

FryGuy. Sheesh man. He helped me so much in the creation of this map
it's crazy. Especially with the "hold the flag for points" part.

All the people at #tfmapped. They helped me with the little, annoying
bugs that popped up when I didn't know what I was doing. Thanks.

/-------------------------\
| Changes In This Version |
\-------------------------/

- Moved the respawn to the other side of the ramp room.
- Changed around the layout of the overhangs in the ramp room.
- Changed the elevator in the flag room a bit. Easier to get up now.
- Removed the armor bag from the flag room and put it in the room
with the window in the flag room.
- Made the 2 ammo bags in the window flag room neutral.
- Added health at the secondary entrance rocks.
- Made the entrances to the base and to the ramp room wider.
- Made the hallway for the secondary way into the flag room wider.
- Fixed the flaginfo. (Thanks FryGuy!)
- Optimized the map in places.

/------------------\
| Play Information |
\------------------/

Deathmatch : Yes, Teamplay -> TFC
Single Player : No
Map Description : Two bases, red and blue. Separated by a pit.
How Many Players: 6v6 and up would be a good range I think.

/-----------------\
| Map Information |
\-----------------/

New Textures : Yes. My face, my "thank you" wall, and six hidden
sumos.
New Sounds : No.

/--------------\
| Construction |
\--------------/

Base : All from scratch except the steam coming from the
pipe under the flag. I used a tutorial for that. :)
Editor(s) used : Hammer (Worldcraft) v3.4
Compile Machine : Athlon 1.2 with 512 megs pc2100 ddr ram.
Compile time : 1 hour, 6 minutes, 30 seconds.
Design time : About 6 months, with long breaks.

/---------------------------\
| Installation Instructions |
\---------------------------/

Unzip the files in this archive into your half-life/tfc directory.
There are four files included in the zip.

ss_nyx.bsp - goes in halflife/tfc/maps
ss_nyx.txt - goes in halflife/tfc/maps
grenade_bag.spr - goes in halflife/tfc/sprites
ss_nyx_readme.txt (this file)

/-------------\
| Compile Log |
\-------------/

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Utilities\zoners tools\hlcsg.exe"-wadinclude sumo.wad -wadinclude MA1.wad D:\_Daniel\Maps\TFC\ss_nyx_l2_test.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]
[sumo.wad]
[MA1.wad]


entering D:\_Daniel\Maps\TFC\ss_nyx_l2_test.map
CreateBrush:
(48.21 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(9.49 seconds)
Embedding textures from WAD File [\half-life\valve\ma1.wad] into BSP
Using WAD File: \half-life\valve\liquids.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\tfc\tfc.wad
Using WAD File: \half-life\tfc\tfc2.wad
Embedding textures from WAD File [\half-life\tfc\sumo.wad] into BSP
added 15 additional animating textures.
Texture usage is at 1.94 mb (of 4.00 mb MAX)
59.82 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Utilities\zoners tools\hlbsp.exe"D:\_Daniel\Maps\TFC\ss_nyx_l2_test.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'D:\_Daniel\Maps\TFC\ss_nyx_l2_test.prt'
29.32 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "D:\Utilities\zoners tools\hlvis.exe"-full D:\_Daniel\Maps\TFC\ss_nyx_l2_test.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


1898 portalleafs
4890 numportals
BasePortalVis:
(39.85 seconds)
LeafThread:
(97.77 seconds)
average leafs visible: 87
g_visdatasize:69948 compressed from 451724
137.99 seconds elapsed [2m 17s]

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "D:\Utilities\zoners tools\hlrad.exe"-extra -sparse -bounce 6 -smooth 50 -chop 64 -texchop 32 -coring 1 -dscale 1 -fade 1 -maxlight 220 -sky 1 D:\_Daniel\Maps\TFC\ss_nyx_l2_test.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 6 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 28160.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


[Reading texlights from 'D:\Utilities\zoners tools\lights.rad']
[56 texlights parsed from 'D:\Utilities\zoners tools\lights.rad']

11044 faces
Create Patches : 60709 base patches
0 opaque faces
921711 square feet [132726416.00 square inches]
8914 direct lights

BuildFacelights:
(2430.02 seconds)
BuildVisLeafs:
(517.85 seconds)
visibility matrix : 14.7 megs
MakeScales:
(988.24 seconds)
SwapTransfers:
(22.79 seconds)
Transfer Lists : 38047720 transfers
Indices : 19507680 bytes
Data : 152190880 bytes
GatherLight:
(2.94 seconds)
GatherLight:
(2.93 seconds)
GatherLight:
(2.92 seconds)
GatherLight:
(2.93 seconds)
GatherLight:
(2.92 seconds)
GatherLight:
(2.91 seconds)
FinalLightFace:
(5.41 seconds)
3990.19 seconds elapsed [1h 6m 30s]

----- END hlrad -----

/-----------------------\
| Copyright-Permissions |
\-----------------------/

ss_nyx_l2 is Copyright 2002 by Daniel "SuperSumo" Gleason.
All Rights Reserved.

You can use ideas from my map, but I would like it if you emailed me
about them, cause I would like to see how they came out. :)

If you distribute my map, please include this file also.




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