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File: 2Sphinx1
Filename: 2sphinx5.zip
Author: Horus
Downloads: 606
Description: 2Sphinx1
Size: 688KB
Date: 10/04/2002

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Additional Info:
**** This map designed for the TeamFortress v2.5 quakeC mod ****
25th April, 1997
================================================================
Title : 2Sphinx1
Filename : 2Sphinx.zip
Author : Rich Beer (A.K.A Horus / Baby Spice)
Email Address : [email protected]
Description : TeamFortress v2.5 Quake Map



================================================================
* Play Information *


This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com


Single Player : For a wander around and a sight-see. It's quite pretty I think ;)
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes. Did some custom Egyptian textures
New Music : No
Demos Replaced : None


* Construction *


Base : From scratch

Editor(s) used : Worldcraft
Known Bugs : There's a slight grey-out when you jump off the ramps right at the
back of the top level. You can solve this by doing that r_maxsurfs
thing...er or something. Don't look at me! :)
Build Time : Fucking DAYS! Nay, weeks even. Had to learn Worldcraft for a start.
This is my first map etc.
The full compile time was about 2
hours on a P90 with 32 megs ram


Thanks to : The guys who wrote the Teamfort thing. Cool.

Dr.Debug.MA (AKA Posh Spice) for total and unfailing
technical support while I was still learning. Without him
this map would still be nothing but leaks and duplicate planes.

MyManM (AKA Wild Spice) for vising this baby at level 12!!! :)
(Cuh, EVENTUALLY! :)
It now runs like Linford Christie smeared in butter! Er, except
without the false starts. Or the butter.


Jord, for some good constructive criticism gameplay-wise. This is
my first map after all, so I won't learn anything unless you tell
me people!! :) Check out his cool website: http:\\jord.sbc.edu

Ben Morris for Worldcraft. Had me tearing my hair out at times,
but I'm sure that was just me!


Clan Spice Girls! And the Spice Girls themselves, 'course.
('specially Emma :)


id software for er, that thing, erm. I forget.


Release Notes:


25th April 97: First test map released...


8th May 97: Kinda OD'ed on quake recently, so only got round to doing this version
a bit later than planned. Moved a respawn in the wall, re-aligned some textures,
got rid of one crater and one tank, put in an extra step somewhere, er, thats
it I think. Oh, also removed a fullbright colour from the Pharaoh texture,
and the Team 2 backpacks now work for Team 2 (Doh!).


9th May 97: Version 3. Widened corridors downstairs: they could get blocked too easily by
sentry guns etc. Score increase for flag capture wasn't working. Extra backpack
behind Sphinx. More team-colours around. Thanks to Jord for some constructive
criticism.


12th May 97: DOH! That damn respawn somehow crept back into the wall. Definitely fixed now.
Cuh, computers, eh?




15th May 97: Shit, version 5 already!
People didn't like getting stuck behind the sarcophagus lid, so I've moved it.
Also the flag room was turning out to be something of a death trap, so added
a couple more entrances and exits, and changed the lava in there to water.
The flag is now droppable. It'll hang around for about 30 secs after death of
carrier. There is also more sniper potential on the top level with a balcony
in front of the sphinx. I also built in a huge statue of Anubis but the map
was getting too greedy in terms of memory for it to stay. Maybe in a later map...
Erm, I think that's it. Oh, in case anyone gets the impression from this
version that I like dropping people from great heights, it's not true :)




General Guide


Ok basically it's simple. You gotta get the other guys' flag and shoot them a lot. In order
to capture the other flag <"The other half of the Ankh of Osiris"> you have to take it back
to your own flag, WHICH MUST BE THERE: you gotta "reunite" them, see?. Successful capture
nets the whole team 10 frags, 45 secs of Quad and Invis, and also maxes out health and
armour.


There is a team Quad damage in the crater in the middle: it gives the whole of your team
Quad damage for 30 secs. Likewise, there is a Team Shadowring.


There's also some magic jumpy-off things on the top level that...well, jump off them and
see. Er thats it I guess. Good fragging, people, and enjoy the map!


Horus.


"I really really really wanna Gib-a-Gib-Argggh!"


LEGAL STUFF


Blah blah permission etc.
Waffle waffle distribute this map or sommit.
Don't rip bits out 'n stuff.


Basically, give it to who you like, but include this text file. And don't stick it in any
compilation or anything without asking me. Erm, you know the rest.