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File: Rebells2
Filename: rebells2full.zip
Author: dbooster
Downloads: 420
Description: Rebells2
Size: 2.1MB
Date: 10/04/2002

Click to Download
Additional Info:
November 09, 2001
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Title : Rebells2
Filename : rebells2.zip
Author : dbooster
Email Address : [email protected]
Description : Team Fortress Classic map
(Command point system)

* Play Information *

Single Player : No

Teamfortress : Yes
Number of Teams : 3
Recommended # of Players : 8-32

Deathmatch : No
Difficulty Settings : No

* Construction *

Editor used : Worldcraft 3.3
Known Bugs : none yet
(please send e-mail if you find some !)

Build Time : about 12 weeks

Compile machine : Pentium 3/866 with 640 megs RAM
Compile time : about 21 mins.
New Textures : none
New Sounds : none

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INSTALL INFORMATION:

Unpack the rebells.zip file into your Half-Life directory.
Example : c:/games/halflife/tfc/maps

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THE STORY:


Rebbels is the next part after warpath. The teams start in a small town now
to take their actions. But there is something new. Some people living in
this town, start to defend it by building a rebellian organisation.
These rebells (yellow team) try to strike with maximum power to defend their
town. They capture the command points of the intruders to hold the town.
This is a hard work for both invadeing teams to take this town.

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PLAY INFORMATION:

This map has the same rules as the famous Valve-map 'warpath'. including
a third team (rebells (yellow team))

Red and Blue Teams: Capture all five command
points in the map in sequential order.
Move onto a capture point to capture.
Rebellian Team : Capture 3 command points in sequential
order. Move onto capture point to
capture.
NOTICE: REBELLS COULD NOT CAPTURE POINT 3
UNTIL RED OR BLUE CAPTURE IT !!!

Scoring: 10 points for capturing all the command points.
2 points for capturing one command point.

Other Notes: Blue captures points in order -- 1,2,3,4,5.
Red captures points in descending order -- 5,4,3,2,1.
Rebells captures points in order -- a: 3,2,1.
or in order -- b: 3,4,5.

Once a point has been captured, it cannot be re-captured for 5 seconds.
Points have a panel covering them when they cannot be captured.

The way behind the houses,from 3 to 2 (blue) or 3 to 4 (red)
requires a detpack to be cleared.Once it's been cleared,
another detpack explosion can re-seal it.

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COPYRIGHT INFORMATION:

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
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