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File: Overlook
Filename: overlook.zip
Author: aXon
Downloads: 582
Description: Overlook
Size: 825KB
Date: 10/04/2002

Click to Download
Additional Info:
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PLAY INFORMATION
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Title : Overlook
Filename : overlook.bsp
Game : Half-Life
Type/Mod : Team Fortress Classic
Author : aXon | Co-producer/Level Designer, Drunken Raccoon Productions
Other Levels by Author : Theft, SniperZone, Octolab, Octolab for OpFor,
Q3F Reaction (pending), Q3F SniperZone (pending),
C1A3A Domination (pending)
Email Address : [email protected]
Homepage : htttp://www.drunkencoon.com/
Author's MapFinger Page : http://www.mapfinger.com/members/aXon/
Map's MapFinger Page : http://www.mapfinger.com/maps/Overlook/
Additional Credits To : Info_Beta - Testing: http://info.gamedesign.net/Beta
Zoner's Tools - Compilation: http://halflife.gamedesign.net/
HLCC - Compilation: http://www.gracelessland.com/
Wally - WAD/PAK editor: http://www.telefragged.com/Wally/

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DESCRIPTION
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Objectives: Take your flag to the enemy base. Walk over their capture pad to score
1 team point (you will not be respawned like Push). The capture pad resets after
3 seconds, meaning one can score 1 point every 3 seconds.

Notes: Gates open 90 seconds after the first person leaves respawn.

Installation: Extract all files to Half-Life\tfc\maps

I am planning to create "mutators" along the lines of UT (for instace,
ice-skating mode, SUPER SCOUT! mode [scout get quad], sniper war mode,
etc). Any and all info will appear on my web site:
http://axon.gamecop.com/

Info about my other maps can be found at:
http://wwww.mapfinger.com/members/aXon/

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CONSTRUCTION
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Base : Scratch
Editor(s) Used : Worldcraft 2.1, 3.3
Build Time : Approx. 1 Week + Beta Test Time
Compile Machine : Home Built P2-450 w/256 megs
Compile Time : 2569 seconds (about 43 minutes)

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ADDITIONAL INFORMATION
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Reccomended # of Players: 4-16 (12 is ideal)
Class Restrictions: No Snipers or HWGuys

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COPYRIGHT / PERMISSIONS
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By installing, using, playing, reviewing and/or distributing the Overlook Half-Life level, and/or any accompanying sounds, graphics, textures, or models (collectively the "map"), you indicate that you understand and agree to this disclaimer, even if you have not read it for any reason.

Any person that wishes to use the map as a base for any other map or modification should contact me ([email protected]). You are not authorized to use the map as a base for anything whatsoever without explicit written permission from me.

I ask all review sites NOT to review the map unless I personally submit it to them -- this is to ensure that review sites receive the final, complete versions of the map rather than inferior alpha or beta versions. Review sites should also bear in mind that a review of the map that contains inaccurate and/or false information constitutes libel and I have the right to have the review edited or removed if it contains such false or inaccurate information, regardless of any policies, regulations, or disclaimers the reviewer and/or review site may have. If a review is found to be libellous and the review site responsible for the review refuses to have the review edited/removed, the review site in question forfeits the right to distribute the map or use any screenshots of the map in their review.

You may distribute this map in any form, provided that you include all files in the original .ZIP file with no modifications (including but not limited to direct file editing, file name or extension changes, etc.) and that the distribution does not involve monetary gain (this includes but is not limited to commercial CDs, map packs, and game modifications). If you wish to redistribute the map for profit, please contact me.

If you have a question, comment, or problem with this disclaimer, please contact me ([email protected]).

Overlook and all accompanying materials Copyright 2000 Robert Stephens.