**** This map designed for the Team Fortress Classic Half-Life mod ****
Title : Temple of the Maya
Status : Final
Map Size : 12.6 megs unzipped (no that wasn't a typo), this includes custom textures, sky, sound, models,
and the .rmf (yes the WC file we used to make the map).
Date Started : Aug 30th/2000
Date Completed : Feb 6/2001
Filename : maya.zip
Author(s) : [WTF?]Dr_Bones & [WTF?]sHINMA
Email Address : [email protected] & [email protected]
ICQ : 42188616 & 20337249
Website : http://www.mapper.org/dr_bones
Description : Team Fortress 1.5 CTF map (Dustbowl Type)
Number of Teams : 2
Recommended # of Players: 10-32 (5 to 16 per team)
New Textures : Yes, see credits below
New Sky : Yes, jungle1 by Nexus
New Skins/Models : Yes, WTF? packs by [WTF?]Snowdog and flags by [WTF?]Un_Ethical
New Sounds : Yes, 7, included in sound/maya folder
Editor used : Worldcraft 3.3, MS Notepad, Wally 1.53b, Pakscape, Goldwave, HL Model Viewer, Paint Shop Pro 7
Compiler : Q2Beaver, HLCM & ZHLT v. 2.4.2
Just unzip into your halflife directory. All the files
will go into their right spots. If you don't use winzip (shame on you),
.tga files go to tfc/gfx/env
.bsp and .txt files go to tfc/maps
.wav files go to tfc/sound/maya
.mdl files go to tfc/models
Yes, I forgot one other file. The .rmf file is for use in Worldcraft.
There was a discussion between Bones and I about releasing this with the
finished product and we both agreed that we would do what we could for the
community by including this.
Mappers, you are forewarned to not use it as a base (as we have copyrighted it),
but to use it to learn from. This is our present to you, the TFC faithful and
aspiring mappers, for whom we slave long nights in our spare time to
entertain. Where's TF2? I have a new editor to learn....
There has been a terrible injustice done to the blue team and their ancestral home.
The red team has come to loot all of their artifacts and sell them on the black market.
Luckilly, the blue team has arrived just as the red team started to crate everything up!
This is a Dustbowl style map. The object is for the blue team to attack the red team and bring their flags to the capture points.
This is done in sequential stages. The first takes blue, from their shrine,into the beginning of the Mayan city, Teotihuacan.
The second is fought amidst a "fortification" of sorts, and the final stage is to capture the Temple of Quetzlcoatl by planting the
blue flag in the observatory and unleashing his godly wrath of flame.The only saving grace for the red team is that blue has been given
a mere 25 minutes to complete their mission.
Red Team - 5 points per minute Temple is held.
Blue Team - 30 points for capturing the entrance to Teotihuacan.
- 30 points for capturing the fortification.
- 50 points for capturing the Temple of Quetzlcoatl.
Other Notes: Flags return after 60 seconds. Flag carriers move at 75%.
This is probably the truest to the original dustbowl style map to date.
Scouts Honor, Castle Wars II, Armageddon II, Fortress, and more.
Check out my mapfinger page for full details on my upcoming levels including screenshots.
Titan & Mutieville for the Judgement mod, Farewell Horizontal, and more. Watch mapfinger and the Department of Engineering for more info.
SPECIAL THANKS AND CREDITS TO:
- Rewolf for the textures from Gunman Chronicles, your logo is the Easter Egg.
- Macman for textures from de_aztec.wad
- Nexus for the great sky. To be found, of course, at The Wadfather. http://wadfather.game-edit.com/
- [WTF?]Mr. Gibs for the custom credits textures, and for his fantastic work at The Wadfather!
- Clan [WTF?] for all the beta testing, and help you've given in small ways.
- [WTF?]Snowdog especially, for his fantastic front end, the HLCM!